#ifndef __GLOBALMANAGER_H__
#define __GLOBALMANAGER_H__


#include <iostream>
#include <conio.h>
#include <Windows.h>
#include <time.h>
#include <mmsystem.h>
#include "gamegraph.h"
#include "plane.h"
#include "enemy.h"
#include "bullet.h"
#include "data.h"
#pragma comment(lib,"winmm.lib")
using namespace std;

class globalmanager
{
private:
	gamegraph gamearea;
	plane myplane;
	//int enemynum;
	//enemy enemys[100];
public:
	void run();
	void gameplay();
	void plane_move();
	void plane_bullet();
	void plane_enemy();
};


#endif // !__GLOBALMANAGER_H__